Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
A Hunter, in addition to providing Marauder villages with wood and shelter, supplies his people with fresh meat during the cold and harsh winters. He is more skilled at fighting in the forests than other Maurauders, because it is there that the game he hunts lives. Hours each day spent hunting and practicing has allowed him to hone his markmanship, and he is a very able archer.
Advances from: | Axeman |
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Advances to: | Woodsman |
Cost: | 42 |
HP: | 48 |
Movement: | 5 |
XP: | 72 |
Level: | 2 |
Alignment: | chaotic |
ID | Marauder Hunter |
Abilities: |
axe lama | 7 - 3 corp la corp | ||
bow pierce | 6 - 4 la distanta |
Resistances: | |
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lama | -10% |
pierce | -10% |
impact | -10% |
foc | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 1 | 20% |
Coastal Reef | 2 | 30% |
Deep Water | 100 | 10% |
Flat | 1 | 40% |
Forest | 1 | 60% |
Frozen | 2 | 50% |
Hills | 1 | 60% |
Impassable | 100 | 0% |
Mountains | 2 | 50% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 40% |
Shallow Water | 2 | 30% |
Swamp | 3 | 30% |
Unwalkable | 100 | 0% |
Village | 1 | 50% |